Oct 06
Google buys start-up that develops gesture-recognition software. There are speculations that Google will integrate this technology into its Chromebook laptops and Nexus devices, because Flutter’s technology detects simple hand signals via webcam.Gesture-recognition is used in some gaming consoled (Nintendo Wii, Microsoft Xbox Kinect), some smart Tvs and in Samsung Galaxy 4 smartphone. This technology could be very useful for older people or people with disabilities, according to Richard Picking from Glyndwr University. The deal was announced on Flutter’s website by its co-founder Navneet Dalal. Continue reading »
tags:
Chromebook,
Flutter,
Galaxy S4,
gesture recognition,
Glyndwr University,
Google,
Navneet Dalal,
Nexus,
Nintendo Wii,
Richard Picking,
start-up,
Xbox Kinect
Oct 01
Agawi’s 15 person team has introduced the first quantitative and objective benchmark of app response times: TouchMarks. They will try to bring more rigour to discussions around touchscreen response times, device lag, streaming latency and other topics related to how responsive an application feels on a mobile device. For TouchMarks I the team has measured and revealed the minimum response times of flagship smartphones from top manufacturers. They built simple, optimized apps to flash the full screen white*as quickly as possible in response to a touch. The apps contain minimal logic and use OpenGL/DirectX rendering to make sure the response is as quick as possible. The results were remarkable as you can see it in the chart. At MART (Minimum App Response Time) of 55ms, iPhone 5 is twice as responsive as any Android or WP8 phone tested. Continue reading »
tags:
Agawi,
Android,
Galaxy S4,
HTC One,
iPhone 5,
Lumia 928,
MART,
Moto X,
OpenGL/DirectX,
smartphone touchscreen latencies,
TouchMarks,
WP8 phone